What is a partecipatory budgeting?

What is a partecipatory budgeting?

Participatory budgeting as a practice was born in Brazil some 35 years ago and nowadays has spread worldwide. It consists of a process enabling participants to debate and make decisions together about effectively and democratically governing the commons. Participants are asked to share their needs, get to know and confront themselves with others’, negotiate and find a common ground and, eventually, choose priorities for their community by voting - therefore taking on first-hand the role of stakeholder and decision makers.
To extend participation to education means to directly involve pupils in their school’s decision making processes:
this, in turn, foster dialogue among them, with the school administration and with the local community to raise issues and bring about changes accordingly. Furthermore, it is a great opportunity to get familiar to politics and its implications in citizens’ everyday life.
The project has a twofold goal: on the one hand, to strengthen participants’ civic duty and promote, since a young age, practices of active citizenship; on the other hand, to support a repossession of common spaces and a greater awareness and care of the commons by young participants.


They provide technical support to project proposal draft and feasibility assessment.


They directly involved in the process by proposing ideas and projects, facilitating idea generation and co-design workshops, as well as eventually selecting priorities of intervention among submitted projects.

Bipart Tutor

They support the whole process by providing training and tutoring, as well as tools and technical skills.

Participatory Budgeting at school

What is Empaville?


Empaville is a role game simulating a participatory budgeting in the imaginary city of Empaville. The game features the typical interactions and phases of a real PB, although simplified by gamification elements to ease people into participation dynamics.

During the game, participants are split among tables (corresponding to Empaville’s neighborhoods) and debate and design proposals to improve their imaginary neighborhood taking on the role, behaviour and characteristic of a typified inhabitant of a real city. Each participant is assigned a character by a card. Eventually, submitted proposals are put to vote to choose the projects to be implemented for the common good. The goal of the game is to highlight typical intergenerational, intercultural and interclass conflicts and to prove how participation can help in conflict management and resolution.
The workshop is targeted at primary and secondary schools interested in developing training projects about civism, diversity respect and valorization and active citizenship.

PON competenze Globali provides opportunity for funding.PON link


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